CHUDCS2

Project layout

Map the source tree to the runtime responsibilities it owns.

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src/
├── main.cpp                         entry point and launch options
├── config.{hpp,cpp}                 JSON profiles and menu preferences
├── app/                             frame orchestration and feature modules
├── menu/                            Dear ImGui settings UI
├── overlay/                         window, input, reader and visibility helpers
├── renderer/                        OpenGL passes, chams, ESP and profiling
├── math/                            projection, distance and bone helpers
├── vpk/                             VPK, KV3, VMDL and navmesh parsing
├── model_cache.{hpp,cpp}            asynchronous model loading and caching
└── external/                        Dear ImGui, meshoptimizer, NanoSVG and zstd

Supporting directories:

PathPurpose
assets/Fonts, SVG icons, grenade data, sounds and the default config.
protocols/Wayland protocol XML files used to generate client code at configure time.
tests/cpp/C++ unit-test entry point and test cases.
build/CMake output, generated Wayland sources, executable and copied runtime data.
.claude/Architecture, build-system, workflow and style notes.

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