CHUDCS2

Grenade authoring

Record and save local lineups, reuse them with the helper, and create landing zones.

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Record a lineup

  1. Load the map in CS2 and open Grenades.
  2. Under Grenade Features, enable Grenade Creator.
  3. Stand at the throw position, equip the grenade, and perform the throw manually.
  4. Return to Grenade Creator and review Unsaved Preview Lineup Config.

Recording begins when you pull the pin. It captures the starting position and view angles, grenade type, crouch and Shift modifiers, movement, throw type, and jump state. Keep the grenade helper's activation key released during recording, because holding it cancels capture.

Review Title, Description, Map, Grenade Type, Throw Position, View Angles (P/Y), and Throw Type. Check Crouch, Sneak (Shift), Jump, Movement Key, and Movement Ticks against the throw you intended.

Movement recording uses the first detected movement key and its duration. It does not capture a sequence of direction changes. One recorded movement tick represents 15.625 ms.

Save or enter a lineup manually

Click Save Created Lineup to append the preview to the local lineup data. Recording alone does not save it. A map must be available in Map or from the active game.

To enter a lineup manually, fill the same fields. Auto Fill Current Position/Angles copies the current position, view angles, map, and held grenade into the form. Review the throw and movement fields before saving.

Local lineups are stored at assets/grenades/fgrenade_helper/local_grenades.json beside the executable. Downloaded lineups use cloud_grenades.json in the same directory. Back up the local file to preserve authored lineups across asset replacements.

Reuse a saved lineup

  1. Enable Grenade Helper under Grenade Features.
  2. Equip the matching grenade and stand at the lineup position.
  3. Set the helper's Activation Key using Keybinds.
  4. Face the lineup's aim direction and hold the activation key.

Auto Aim aligns the view when a matching lineup is within Aim Activation Radius (Units) and Auto Aim FOV. The activation radius measures your distance from the lineup's standing position. Auto Throw performs the throw after alignment. Disable either option when you want to perform that part manually.

Input assistance requires access to /dev/uinput. Save helper options and bindings through Config. The lineup data is saved separately through Save Created Lineup.

Create landing zones

Landing zones describe target volumes for the solver. They are saved separately from throw lineups.

  1. Enable Grenade Solver, then Enable Location Creator in its section.
  2. Set a Creation Bind.
  3. Aim at three world points and press the creation key once at each point. Map geometry must be available for the point traces.
  4. Review Location Name, Min Bound (Mins), Max Bound (Maxs), and Grenade Type.
  5. Click Save Location while the map is active.

You can also enter the bounds directly. After three points, the next creation-key press starts a new set. Show Zones controls whether the solver displays the saved zones.

Zones are stored at assets/grenades/landing_zones/landing_zones.json beside the executable. Back up this file separately from local_grenades.json and your configuration profiles.

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