Features
Current visual, gameplay-assistance, grenade, movement and diagnostic modules.
Visual overlay
- GPU-skinned player chams with solid, flat, metallic and glass styles.
- ESP boxes, skeletons, health and armor bars, names, weapons, ammo, flags and dropped-item icons.
- Visibility-aware colors, smoke handling, hit reveal, hitmarkers and kill effects.
- Crosshair overlay, recoil and spread indicators, spectator and keybind viewers, and bomb timers.
- GPU depth prepass with a CPU BVH ray-tracing fallback for visibility checks.
- Map visualizer and smoke wireframe diagnostics.
Grenades and world state
- Live grenade trajectories and detonation markers.
- Grenade helper lineups loaded from
assets/grenades/fgrenade_helper. - Grenade lineup recording and landing-zone authoring.
- Inferno hulls, active smoke data, planted C4 state, C4 arming state, doors and dropped items.
- SVG weapon and grenade silhouettes loaded through
SvgCache.
Input and movement
- Smooth target selection and movement prediction through
LegitAim. - Seed-aware trigger checks with weapon spread, hitboxes and capsule collision calculations.
- Edge jump, counter-strafe training, grenade movement assistance and walkbot input.
- Automatic match acceptance and optional focus-gated activity.
Additional modules
- Optional
AimAssisttraining and adaptive-smoothing support. - Noise ESP for movement, shooting, reload, landing, scope, plant and defuse events.
- Web radar, crosshair code and crosshair-distance helpers, and proximity beeps.
- Anti-flash presentation, dynamic hiding while flashed or shooting, and timed highlights.
- Hit and damage reveal, bullet impacts, hit effects, kill effects, and configurable chams or glow responses.
- Counter-strafe trainer and edge-jump movement helpers.
Configuration and diagnostics
- JSON profiles with a separate
_settings.jsonfile for the default profile and menu preferences. - Runtime keybinds with toggle and hold modes.
- X11 and Wayland overlay backends, monitor selection, stretched, centered and custom scaling.
- GPU selection, VSync, frame scheduling, debug logging and GPU timing instrumentation.
- Live offset refresh with
--update-offsetsand config validation with--validate-config.
Feature availability depends on data supplied by the live reader. Input features also require a working /dev/uinput device.
This page summarizes the available modules. The current CONFIG_FIELDS definition contains the complete persisted setting inventory, and assets/config/default.json provides the baseline values.
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